Definition of educational games
Educational games are a kind of court activities framework, have a set of laws that regulate the conduct of play and usually involve two or more goals to reach already identified and introduces in this interaction the element of competition and the element of chance and ends the game usually win one of the two teams.
the activities performed by the student and may make efforts, and through certain laws are explained in advance, and related to the subject of the lesson. It is a tool when it aims to develop the child’s self and mental abilities through activities that involve a diverse and purposeful variety. It is an educational position when the child can act and interact with things. This helps him to practice his intelligence, express his opinion and feel the pleasure of learning.
General objectives of the child’s play
- The child’s thrill and development of his or her willingness to learn and acquire new skills.
- Help the child understand himself and accept others and discover the environment in which he lives.
- Help the child learn and understand the subjects.
- Create the child to adapt to the future through new responses in the game
- Discharge excess energy caused by eating food and eliminate stress and adverse emotions
- Building a child’s personality and integrating BIM’s social, mental, and emotional functions.
- Tame the body and exercise his muscles and nervous system.
- Satisfying the basic needs of the child in a socially acceptable manner.
- Inform the child of pleasure, joy and pleasure.
- Dedicate and enhance the child’s previous experiences.
- Contributing to the child’s education Social skills, especially decision-making skills, problem solving skills
The benefits of educational games
- Provide the learner with experiences closer to the scientific reality than any other educational means.
- Reveals to the learner some important aspects of life situations that must be devoted to the greatest effort or specialize in the future.
- Provides safety and security for the learner.
- Increases student motivation for learning.
- Students can learn all kinds of learning: cognitive, psychological and emotional.
- Educators and parents have been able to judge the ability of learners to apply the facts, concepts, principles and skills they have learned to different life situations.
- Works to engage the learner positively in the learning process more than any other means similar
- The role of both the teacher and the learner is different in the case of the use of educational games. The teacher has not become the only judge on the effectiveness of the student’s behavior and has not become the source of information, but the game itself.
- Suitable for scientific research purposes.
Educational game elements
Elements of the educational game consist of the following:
1 group of players
2 after my place
3 after a specific time period for the game
4 Game rules and rules
The games are not recreational activities aimed at entertainment and entertainment only, but are activities designed to achieve educational learning goals where the tendency is used to play fun learners and entertainers in the creation of active learning enhanced by desire and enthusiasm and interest.